Hand of the week · 12 Oct 2026

Count before you play

South to play 4♠︎

Declarer playBeginner

North♠︎ K Q 4♥︎ A 7 3♦︎ K 8 6 2♣︎ 9 5 3
West♠︎ 8 5♥︎ K Q J 10♦︎ Q J 9♣︎ K J 8 4
East♠︎ 6 3♥︎ 9 8 6 5♦︎ 10 7 4 3♣︎ Q 10 7
South♠︎ A J 10 9 7 2♥︎ 4 2♦︎ A 5♣︎ A 6 2
Dealer
South
Vulnerable
None
Opening lead
♥︎K
WestNorthEastSouth
1♠︎
Pass2♠︎Pass4♠︎
All pass

You reach 4♠ and West leads the ♥︎K. Dummy has the ♣9 5 3 opposite your ♣A 6 2, and the club finesse looks tempting.

How do you plan the play?

What would you do?

  • Win the ♥︎A and take the club finesse at once100%
  • Win the ♥︎A, draw trumps and cash your ten top tricks ✓ best0%
  • Duck the first heart0%
  • Ruff a diamond in dummy before drawing trumps0%

1 vote

Solution

North♠︎ K Q 4♥︎ A 7 3♦︎ K 8 6 2♣︎ 9 5 3
West♠︎ 8 5♥︎ K Q J 10♦︎ Q J 9♣︎ K J 8 4
East♠︎ 6 3♥︎ 9 8 6 5♦︎ 10 7 4 3♣︎ Q 10 7
South♠︎ A J 10 9 7 2♥︎ 4 2♦︎ A 5♣︎ A 6 2

Count your top tricks first: six spades, the ♥︎A, ♦︎A K and ♣A — ten tricks without any finesse.

Win the ♥︎A, draw trumps in two rounds and claim. The club finesse can only add an overtrick; if it loses, West cashes hearts and clubs and a safe contract goes down.

Lesson: before you touch a finesse, count the tricks you already have.

Hand by Bridge Timer